Hero units are unique in that only one of each can be created they consist of characters from the novel, such as Aragorn, Legolas, Gimli, Saruman, Nazgûl, Mouth of Sauron, Arwen and Shelob, or are created via the game's Hero Creator (only accessible via the PC version). Each unit class has unique strengths and weaknesses, emphasizing the importance of properly matching up units in battle to increase their effectiveness. Units are classified into one of several classes: infantry, ranged, pikemen, cavalry, or siege. The game's HUD, called the Palantír, shows the player's hero units and their abilities, a mini-map, and objectives. Along with this, each factions' fortress is uniquely equipped with a special power reached only by purchasing necessary upgrades. They can also construct arrow and catapult towers on building plots around a fortress to provide defensive support and basic protection. Players can build walls to defend their base however, the walls can only be constructed within a certain proximity to the players fortress. Unlike the first game, the player can build an unlimited number of structures anywhere on the map, allowing for more freedom in base building and unit production. Players win matches by eliminating all enemy unit producing structures. Units are used to attack the enemy and defend the player's base. Similar to its predecessor, the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses. The Battle for Middle-earth II is a real-time strategy game. Gandalf is the selected hero his abilities are seen next to his portrait. The mini-map is shown in the bottom-left corner, while the player's hero units are shown in rows next to it.
0 Comments
|
AuthorJames ArchivesCategories |